using System.Drawing;

namespace ColladaDotNet.Pipeline.BSP.Quake3
{
	public class Vertex
	{
		public double[] position = new double[3];//	Vertex position.
		public float[] texCoords=new float[2];//		Vertex texture coordinates
		public float[] ligtmapCoords=new float[2];//		Vertex texture coordinates
		public double[] normal = new double[3];//	Vertex normal.
		public Color color= Color.FromArgb(255,255,255,255);//	Vertex color. RGBA. 
	}
}